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In my 18 years of experience in post production I’ve worked on numerous tv commercials & print ads, developed Houdini Digital Assets & game tools and created art pieces/collections, quite a few of which sold as NFTs.
Over the course of these years I’ve learned and used many different software packages:
Adobe Photoshop, After Effects, Premiere, Lightwave 3D, Cinema 4D, Blender, Houdini, Octane Render, Syntheyes tracking, Storm ( a simulation tool), Embergen..
My package of choice for the last 3,5 years has been Houdini, diving into the deep end and unlocking its true potential through the use of VEX, Hscript, Python & Opencl.
The culmination of my Houdini adventure so far is an Opencl Accelerated tool for creating scales which you can see here .
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