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Wout Tengrootenhuysen

+32 (0)485 68 07 43

wout@magicmachine.be

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Hi, my name is Wout and I’m a 3D / Visual effects artist & Houdini Developer


In my 18 years of experience in post production I’ve worked on numerous tv commercials & print ads, developed Houdini Digital Assets & game tools and created art pieces/collections, quite a few of which sold as NFTs.


Over the course of these years I’ve learned and used many different software packages:
Adobe Photoshop, After Effects, Premiere, Lightwave 3D, Cinema 4D, Blender, Houdini, Octane Render, Syntheyes tracking, Storm ( a simulation tool), Embergen..


My package of choice for the last 3,5 years has been Houdini, diving into the deep end and unlocking its true potential through the use of VEX, Hscript, Python & Opencl.


The culmination of my Houdini adventure so far is an Opencl Accelerated tool for creating scales which you can see here .

If you have an ongoing or upcoming project you’d like to talk about, feel free to send me an email or give me a call.

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18 Mar, 2023

Wout Tengrootenhuysen

Wout Tengrootenhuysen

Wout Tengrootenhuysen

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04
May

04
May

Creating Procedural Rocks in Houdini


May 4th, 2020 20:00 (CET) -
22:00 (CET)

Online Event


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